1. NPCs
  2. location
  3. war_world
  4. quesh
  5. mob
  6. humanoid
  7. republic
  8. republic_guardsman
Portrait

Republic Guardsman

Level 36-37 | Standard | Powershot


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bms_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 6)
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_non_h21_p
      haircolor
      (one of 3)
       haircolor_human_non_h02_p
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c20_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_med_ge_a02_collar
                  • + chest_baggy_bms_med_ge_a02_strap
                  • + chest_baggy_bms_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer04_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a02repofficer04_u_v02
                  handhand_glove_bms_archetype
                  • + hand_glove_bms_med_ge_a02_cuff
                  • Material: hand_glove_med_ge_a02repofficer04_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a02_back
                  • + waist_belt_bms_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer04_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a02repofficer04_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a02_cuff
                  • Material: boot_tall_med_ge_a02repofficer04_u