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  3. ilum
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  5. humanoid
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  7. republic_pilot_commander
Portrait

Republic Pilot Commander

Level 50 | Strong | Tech Gladiator


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m300100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m250100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m200100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m170100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m150100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m100100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmet05_bms_archetype
  • + face_trhelmet05_bms_heavy_tr_a06_antenna
  • Material: face_gehelmet25_heavy_ge_a06reptrooper02_u
Body details
SlotDetails
chestchest_trencharmor_bms_archetype
  • + chest_trencharmor_bms_heavy_tr_a06_back
  • + chest_trencharmor_bms_heavy_tr_a06_loin
  • + chest_trencharmor_bms_heavy_tr_a06_shld
  • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_tr_a06_forearm
  • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_tr_a06_back
  • + waist_belt_bms_heavy_tr_a06_front
  • Material: waist_belt_heavy_ge_a06reptrooper02_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_a06_shin
  • Material: boot_tall_heavy_ge_a06reptrooper02_u
All NPCs with this appearance (2)