1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. mezenti_security_officer
Portrait

Security Officer

Level 20-21 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bms_archetype
  • Material: face_gehelmet08_heavy_ge_a18mercenary08_u
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_longlength
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c06_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a18_shld
            • + chest_baggy_bms_heavy_ge_a18_chest
            • + chest_baggy_bms_heavy_ge_a18_back
            • Material: chest_baggy_heavy_ge_a18mercenary08_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a18mercenary08_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a18_front
            • + waist_belt_bms_heavy_ge_a18_back
            • Material: waist_belt_heavy_ge_a18mercenary08_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a18mercenary08_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a18_shin
            • Material: boot_tall_heavy_ge_a18mercenary08_u