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  7. trash_sith_warrior
Portrait

Sith Crusader

Level 44 | Elite | Dark Warden


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m30100%

Chilling Scream

Up to 20 enemies within 15m of the caster will have their movement speed reduced to 50% for 6s.

FQN: abl.​npc.​ability.​force.​chilling_scream

Chilling Scream
30sinstant4 m20100%

Surge

Strikes all nearby targets with the lightsaber, throwing them away from the caster and stunning them briefly.

FQN: abl.​npc.​ability.​saber.​surge

Surge
60sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bms_non_a01
  • Material: head_bloodsith_bms_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a03
  • Material: head_bloodsith_bms_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a05
  • Material: head_bloodsith_bms_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 5)
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
facehair_bloodsith_bms_non_a03
  • Material: facehair_bloodsith_non_a03_v01_m
facehair_bloodsith_bms_non_a05
  • Material: facehair_bloodsith_non_a05_v01_m
facehair_bloodsith_bms_non_a02
  • Material: facehair_bloodsith_non_a02_v01_m
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        eyecolor
        (one of 2)
         eyecolor_sith_non_h04_s
           eyecolor_sith_non_h03_s
            complexion
            (one of 4)
            comp_sith_non_c02_u
              comp_sith_non_c05_u
                comp_sith_non_c08_u
                  comp_sith_non_c11_u
                    Body details
                    SlotDetails
                    chestchest_capetight_bms_archetype
                    • + chest_capetight_bms_heavy_sw_a06_loin
                    • + chest_capetight_bms_heavy_sw_a06_shld
                    • Material: chest_capetight_heavy_sw_a06c03_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_ge_a36impguard01_u_v01
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_sw_a08_back
                    • Material: hand_gauntlet_heavy_ge_a36impguard01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_sw_a08_front
                    • Material: waist_belt_heavy_sw_a08c03_u
                    legleg_armor02_bms_archetype
                    • Material: leg_armor02_heavy_sw_a07c02_u_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_sw_a08_shin
                    • Material: boot_tall_heavy_ge_a36impguard01_u