1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. trash_sith_marauder02
Portrait

Sith Marauder

Level 44 | Strong | Assassin


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lightning Charge

Charges your lightsaber with lightning, giving melee attacks a chance to deal additional energy damage. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​lightning_charge

Lightning Charge
60sinstantany200100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m100100%

Creeping Terror

Paralyzes the target in fear, immobilizing it a short time and dealing internal damage over several seconds.

FQN: abl.​npc.​ability.​force.​creeping_terror

Creeping Terror
20sinstant30 m75100%

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​npc.​ability.​force.​death_field_cast

Death Field
12s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bfn_non_a01
  • Material: head_bloodsith_non_a01c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a03
  • Material: head_bloodsith_non_a03c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a05
  • Material: head_bloodsith_non_a05c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sscirclet01_bfn_archetype
  • + face_sscirclet01_bfn_ss_h01_bat
  • Material: face_sscirclet01_ss_h01c01_u
hair
(one of 4)
hair_human_bfn_non_a05
  • + hair_human_bfn_non_a05_ponytail
  • + hair_human_bfn_non_a05_sides
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • + hair_human_bfn_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a09
  • + hair_human_bfn_non_a09_jewel
  • + hair_human_bfn_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_mohawk
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
facehair
(one of 4)
facehair_bloodsith_bfn_non_a01
  • Material: facehair_bloodsith_non_a01_v01_f
facehair_bloodsith_bfn_non_a03
  • Material: facehair_bloodsith_non_a03_v01_f
facehair_bloodsith_bfn_non_a04
  • Material: facehair_bloodsith_non_a04_v01_f
facehair_bloodsith_bfn_non_a02
  • Material: facehair_bloodsith_non_a02_v01_f
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        eyecolor
        (one of 2)
         eyecolor_sith_non_h04_s
           eyecolor_sith_non_h03_s
            facepaint
            (one of 3)
            makeup_sith_non_c22_f
              makeup_sith_non_c25_f
                [empty]
                Body details
                SlotDetails
                chestchest_tightskin_bfn_archetype
                • + chest_tightskin_bfn_light_ss_a02_shld
                • Material: chest_tightskin_light_ss_a02c04_f
                • Skin slot 1: chest_naked_bloodsith_young_a01c01_bfn
                • Skin color is hued into slot: 1
                bracerbracer_short_bfn_archetype
                • Material: bracer_short_heavy_sw_a05c03_u_v02
                handhand_gloveskin01_bfn_archetype
                • + hand_gloveskin01_bfn_med_jk_a07_brace
                • Material: hand_gloveskin01_med_jk_a07c01_u
                • Skin slot 1: hand_naked_bloodsith_young_a01c01_bfn
                • Skin color is hued into slot: 1
                waistwaist_belt_bfn_archetype
                • + waist_belt_bfn_heavy_sw_a05_front
                • + waist_belt_bfn_heavy_sw_a05_back
                • Material: waist_belt_heavy_sw_a05c03_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_heavy_ge_a16military05_f_v02
                bootboot_thigh_bfn_archetype
                • Material: boot_thigh_med_sw_a04c01_u