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Portrait

Soa <The Infernal One>

Level 50 | Champion | Ancient Warlord


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (38)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_08

Final Hurl Target
2h 30m 0sinstant50 m1000100%

[round_5_transition]

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​round_5_transition

[round_5_transition]
16m 40sinstant100 m1000100%

Recovering

Soa takes damage from his own final hurl ability, despite being invulnerable.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_recovery

Recovering
none12s channelany1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_04

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_07

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_06

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_01

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_03

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_02

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_09

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Channel Immune

Soa uses this ability during phase two, while players deal with his adds.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_immune

Channel Immune
none5m 0s channelany1000100%

Awakening From Stasis

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_stasis

Awakening From Stasis
2h 30m 0s7.5s channelany1000100%

[round_2_transition]

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​round_2_transition

[round_2_transition]
2h 46m 40sinstant100 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_05

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_16

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_12

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_13

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_15

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_10

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_14

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Final Hurl Target

This hidden ability allows Soa to random ground target with Final Hurl.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_hurl_target_11

Final Hurl Target
2h 30m 0sinstant50 m1000100%

Force Vortex

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​force_vortex_targeting

Force Vortex
9sinstant70 m900100%

Channel Platforms

Soa uses this ability during phase three, while he is teleporting down to the next platform.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_platforms

Channel Platforms
5m 0s5m 0s channel100 m900100%

Power Orb Detonation

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​power_orb_detonation

Power Orb Detonation
9s3s castany900100%

Force Torrent

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​force_push

Force Torrent
9s0.5s channel70 m400100%

Mind Trap

Soa uses this ability to create a Mind Trap which seals a player in a psychic prison.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_spawn_mind_trap

Mind Trap
18s1.5s channel60 m320100%

Mind Trap

Soa uses this ability to create a Mind Trap which seals a player in a psychic prison.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​spawn_mind_trap

Mind Trap
36s3s channel60 m320100%

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_spawn_ball_lightning

Ball Lightning
15s1.5s cast60 m300100%

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​spawn_ball_lightning

Ball Lightning
18s3s channel60 m300100%

Force Cyclone

Puts the player on a force cyclone taxi path which will drop the player after the path ends. WR - Need to add a mechanic that saves the player if the raid takes a certain action.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​force_carry

Force Cyclone
36s1.5s cast50 m180100%

Force Cyclone

Puts the player on a force cyclone taxi path which will drop the player after the path ends. WR - Need to add a mechanic that saves the player if the raid takes a certain action.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_force_carry

Force Cyclone
17s1.5s cast50 m180100%

Lightning Strike

Soa uses this as his flurry in the final round. Originally used as a replacement for chain lightning because he wouldn't use cast times while being kited.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​final_flurry

Lightning Strike
1.5sinstant15 m160100%

Flurry of Lightning

Soa's basic flurry attack is a hail of lightning strikes.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​flurry_cast

Flurry of Lightning
none1s cast60 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 12451046201517353579, 18219407054451674106, 3377743838349997474, 1459698227352695515, 5181896095228007201

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rakata_bms_non_a01
  • Material: head_rakata_bma_non_a01_v02
  • Eye material: eye_rakata_non_a01_c01
Body details
SlotDetails
chestchest_capetight_bms_archetype
  • + chest_capetight_bms_heavy_sw_a08_loin
  • + chest_capetight_bms_heavy_sw_a08_shld
  • + chest_capetight_bms_heavy_sw_a08_collar
  • Material: chest_capetight_heavy_sw_a08c05_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_sw_a07c01_u_v01
handhand_glove_bms_archetype
  • + hand_glove_bms_heavy_sw_a07_forearm
  • Material: hand_glove_heavy_sw_a07c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a18_back
  • Material: waist_belt_heavy_ge_a18mercenary02_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_sw_a04c02_m_v02
bootboot_thigh_bms_archetype
  • + boot_thigh_bms_med_sw_a04_knee
  • Material: boot_thigh_med_sw_a04c01_u
All NPCs with this appearance (11)