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  7. humanoid
  8. torvix_lookout
Portrait

Torvix Lookout

Level 50 | Standard | Gun Runner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m150100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m70100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m60100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m30100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc01
  • Material: head_human_bma_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bma_non_a15_main
  • Material: hair_human_non_a15_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c25_m
                  comp_human_non_c17_m
                    Body details
                    SlotDetails
                    chest
                    (one of 2)
                    chest_baggy_bma_archetype
                    • + chest_baggy_bma_heavy_ge_a18_back
                    • + chest_baggy_bma_heavy_ge_a18_shld
                    • Material: chest_baggy_heavy_ge_a18mercenary05_m
                    chest_baggy_bma_archetype
                    • + chest_baggy_bma_heavy_ge_a18_back
                    • + chest_baggy_bma_heavy_ge_a18_chest
                    • Material: chest_baggy_heavy_ge_a18mercenary05_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_heavy_ge_a18_front
                    • Material: waist_belt_heavy_ge_a18mercenary05_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_heavy_ge_a18mercenary05_m_v01
                    bootboot_tall_bma_archetype
                    • + boot_tall_bma_heavy_ge_a18_shin
                    • Material: boot_tall_heavy_ge_a18mercenary05_u
                    All NPCs with this appearance (4)