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Portrait

Troya Ajak <Ash'ad Alor'ad>

Level 75 | Champion | High Seeker


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Personal Kinetic Distancer

FQN: abl.​flashpoint.​sov.​bosses.​ajak.​area_pulse

Personal Kinetic Distancer
15sinstant6 m175100%

Target Analyzer

FQN: abl.​flashpoint.​sov.​bosses.​ajak.​pick_off_mark

Target Analyzer
20s0.8s cast70 m165100%

Pick Off

FQN: abl.​flashpoint.​sov.​bosses.​ajak.​pick_off_simple

Pick Off
25s4s castany160100%

Songbirds Salvo

FQN: abl.​flashpoint.​sov.​bosses.​ajak.​little_birds

Songbirds Salvo
20s2s channelany150100%

Songbirds Volley

FQN: abl.​flashpoint.​sov.​bosses.​ajak.​little_birds2

Songbirds Volley
none15s channelany290100%

Interaction

Char ref: chr.troya_ajak

Gives codex entry:

The Ash'ad

"I convinced Luth to come with me. I showed him we could no longer follow Vizla. We are warriors, we should be taking our fight to Zakuul, not the worthless machines on Darvannis. Vizla may be Mandalore, but Zakuul left no other challengers. Maybe this is her way of thanking them.

I know there are others who feel the same, who will come with me too. There is a king who will let us hunt on his world. It is swarming with beasts the mightiest of us could only imagine. We can finally meet worthy prey again. The fool king wants tribute from our quarry, to slay offworld creatures and bring them to him from time to time. In return, he will leave us to hunt in peace. The di'kut doesn't understand that acquiring his "payment" will bring us the honor we crave.

When we leave, Vizla will say we are not Mando'ade, and those sheb'urcyin who have forgotten what that word means will agree with her. But if what she has made us is "Mando'ade," then I want no part of it. I will be ash'ad. I will be someone else."
--From the journal of Mirli Lok, leader of the Ash'ad

Category: Organizations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​the_ash_ad

The Ash'ad
Loot information

Loot package: 15166529875228656437, 1519055067425086355, 632881549680872689, 17648548709744563509

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet72_bfs_archetype
  • Material: face_gehelmet72_light_ge_a64c01_u
hairhair_human_bfs_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
 skincolor_human_asian_h12_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c08_f
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_armor01_bfs_archetype
            • + chest_armor01_bfs_heavy_bh_a06_back
            • Material: chest_armor01_heavy_bh_a06c04_f
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_ge_mtx14_forearm
            • Material: hand_gauntlet_heavy_ge_mtx14ordo01_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_med_sm_mtx11_side
            • Material: waist_belt_med_sm_mtx11c01_u
            legleg_invisible_bfs_archetype
            • + leg_invisible_bfs_med_sp_mtx16_armor
            • + leg_invisible_bfs_med_sp_mtx16_pants
            • Material: leg_invisible_med_sp_mtx16c01_u
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_tr_mtx01_knee
            • Material: boot_tall_heavy_tr_mtx01c01_u
            All NPCs with this appearance (2)