1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. bounties
  6. bladed_bounty
Portrait

T'rubba <Crime Lord's Henchman>

Level 15-70 | Elite | Blademaster


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[summon_bladed_bounty]

FQN: abl.​event.​bounty_hunting.​bounties.​summon_bladed_bounty

[summon_bladed_bounty]
2h 30m 0sinstantany999100%

Merciless Slash

Strikes the target with both sabers for <<1>> weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​merciless_slash

Merciless Slash
12sinstant4 m0100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m0100%

Impale Near Death

Impales the target with your main-hand lightsaber for very high damage, and knocks them to the ground briefly. This ability is not enabled until the caster is below 30% health. This ability will not stun the target if cast by a Weak or Standard NPC.

FQN: abl.​npc.​ability.​saber.​impale_near_death

Impale Near Death
30sinstant4 m0100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m0100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m0100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m0100%

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12sinstant4 m0100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m0100%

Assault

Performs a series of quick melee attacks.

FQN: abl.​npc.​ability.​saber.​assault_optimize

Assault
4.5sinstant4 m0100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m0100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9sinstant15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.t-rubba

Starts conversation: cnv.event.bounty_hunting.shared.bounties.bladed_bounty

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bma_caucasian_a01
  • Material: head_twilek_bma_caucasian_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h08_p
    eyecolor
     eyecolor_twilek_non_h02_s
      complexioncomp_twilek_non_c08_m
        facepainttattoo_twilek_non_c05_u
          agescar_twilek_non_c04_u
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • + chest_baggy_bma_med_ge_a17_back
            • + chest_baggy_bma_med_ge_a17_chest
            • + chest_baggy_bma_med_ge_a17_shld
            • Material: chest_baggy_med_ge_a17military05_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_heavy_bh_tier_a03c02_u_v02
            handhand_glove_bma_archetype
            • Material: hand_glove_light_ge_a25formalmale01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_heavy_tr_a06_front
            • + waist_belt_bma_heavy_tr_a06_back
            • Material: waist_belt_heavy_tr_a06c04_u
            legleg_armor02_bma_archetype
            • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_heavy_tr_a03_shin
            • Material: boot_tall_heavy_ge_a04reptrooper02_u