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  2. location
  3. alderaan
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  5. humanoid
  6. ulgo
  7. ulgo_elite_engineer
Portrait

Ulgo Holdout Engineer

Level 40 | Standard | Rist Missile Tech


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10000100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m1000100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m600100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m600100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m400100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m400100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a05
  • Material: head_human_bmn_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h30_p
       skincolor_human_non_h34_p
         skincolor_human_non_h01_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c22_m
                      comp_human_non_c20_m
                        comp_human_non_c29_m
                          comp_human_non_c28_m
                            Body details
                            SlotDetails
                            chest
                            (one of 3)
                            chest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a14_collar
                            • + chest_tight_bmn_med_ge_a14_chest
                            • + chest_tight_bmn_med_ge_a14_arm
                            • Material: chest_tight_med_ge_a14military06_m
                            chest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a14_arm
                            • Material: chest_tight_med_ge_a14military06_m
                            chest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a14_chest
                            • + chest_tight_bmn_med_ge_a14_arm
                            • Material: chest_tight_med_ge_a14military06_m
                            bracer
                            (one of 2)
                            bracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a14military06_u_v02
                            [no archetype]
                            • Material: hair_human_non_blank_u
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_med_ge_a14_pouch
                            • Material: hand_gauntlet_med_ge_a14military06_u
                            waist
                            (one of 3)
                            waist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a14_front
                            • + waist_belt_bmn_med_ge_a14_back
                            • + waist_belt_bmn_med_ge_a14_sling
                            • Material: waist_belt_med_ge_a14military06_u
                            waist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a14_front
                            • Material: waist_belt_med_ge_a14military06_u
                            waist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a14_sling
                            • + waist_belt_bmn_med_ge_a14_front
                            • Material: waist_belt_med_ge_a14military06_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a14military06_m_v01
                            boot
                            (one of 2)
                            boot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a14_cuff
                            • Material: boot_tall_med_ge_a14military06_u
                            boot_tall_bmn_archetype
                            • Material: boot_tall_med_ge_a14military06_u
                            All NPCs with this appearance (10)