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  3. alderaan
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  5. humanoid
  6. ulgo
  7. ulgo_shipping_quartermaster
Portrait

Ulgo Supply Quartermaster

Level 40 | Strong | Executioner


Attributes

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m100100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m90100%

Shatter

Deals weapon damage plus internal damage over several seconds. Can only be used against Sundered targets (requires abl.npc.ability.saber.sundering_assault)

FQN: abl.​npc.​ability.​saber.​shatter

Shatter
12sinstant4 m75100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m60100%

Wrist Laser Burst

A series of ranged shots from the NPC's wrist

FQN: abl.​npc.​ability.​tech.​wrist_laser_channel

Wrist Laser Burst
15s3s channel30 m50100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m25100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m10100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bms_archetype
  • Material: face_gehelmet16_heavy_ge_a16military04_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h09_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c15_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_heavy_ge_a16_loin
          • + chest_baggy_bms_heavy_ge_a16_plate
          • + chest_baggy_bms_heavy_ge_a16_back
          • Material: chest_baggy_heavy_ge_a16military04_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a16military04_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_ge_a16_front
          • + waist_belt_bms_heavy_ge_a16_back
          • Material: waist_belt_heavy_ge_a16military04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_ge_a16military04_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military04_u
          All NPCs with this appearance (9)