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Portrait

Untamed Invader

Level 75 | Standard | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​rifle.​laze_target_enraged

Laze Target
20sinstant30 m250100%

Rally Troops

FQN: abl.​npc.​ability.​rifle.​rally_troops_enraged

Rally Troops
5sinstant30 m220100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany120100%

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m100100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m80100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m50100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8361489604581786616

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_non_bfb_a21
  • Material: hair_human_non_a21_v01
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c15_f
          facepaintmakeup_human_non_c21_f
            Body details
            SlotDetails
            chestchest_tightskin04_bfb_archetype
            • Material: chest_tightskin04_light_ge_suv15sion01_f
            • Skin slot 1: chest_naked_african_young_a01c01_bfb
            • Skin color is hued into slot: 1
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_light_ge_mtx13catsuit02_u_v01
            handhand_naked_bfb_archetype
            • Material: hand_naked_caucasian_young_a01c01_bfb
            • Skin slot 0: hand_naked_african_young_a01c01_bfb
            • Skin color is hued into slot: 0
            legleg_pant_bfb_archetype
            • Material: leg_pant_heavy_ge_tier_a06revanite01_u_v01
            bootboot_tall03_bfb_archetype
            • + boot_tall03_bfb_med_bh_mtx13_wraps
            • Material: boot_tall03_med_bh_mtx13c01_u
            All NPCs with this appearance (3)