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Portrait

Veek the Sneak

Level 75 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m400100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe

Explosive Probe
30sinstant30 m300100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m200100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m180100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m0100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.veekthesneak

Starts conversation: cnv.exp.03.mek_sha.world_arc.shared.indigo

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v03
  • Eye material: eye_advozsec_non_a01_c01
faceface_smhelmet21_bma_archetype
  • + face_smhelmet21_bma_sm_mtx11_band
  • Material: face_smhelmet21_med_sm_mtx11c01_u
Body details
SlotDetails
chestchest_tight_bma_archetype
  • + chest_tight_bma_med_sm_mtx11_collar
  • + chest_tight_bma_med_sm_mtx11_straps
  • Material: chest_tight_med_sm_mtx11c01_u
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_sm_mtx11c01_u
handhand_glove_bma_archetype
  • + hand_glove_bma_med_sm_mtx11_forearm
  • Material: hand_glove_med_sm_mtx11c01_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_med_sm_mtx11_sling
  • + waist_belt_bma_med_sm_mtx11_front
  • + waist_belt_bma_med_sm_mtx11_side
  • Material: waist_belt_med_sm_mtx11c01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_sm_mtx11c01_u
bootboot_tall_bma_archetype
  • Material: boot_tall_med_sm_mtx11c01_u
All NPCs with this appearance (4)