Vague de Force
Vague de Force
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140916613647361104 |
Combat log ID: | 2455175105085440 |
FQN: | abl. |
Star Wars name: | Vague de Force |
Autres langues: | Forcequake Machtbeben |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140988628393860353 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. jc_ forcequake/4/1 - 1
- When effect ticks
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
jedi_consular. forcequake. ground
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
jedi_consular. forcequake. exit
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. ground_target. ground_target_force_2m_loop
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140989727905487860 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. jc_ forcequake/4/2 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,65
- Standard Health Percent Min = (float) 0,65
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0