1. Pouvoirs
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. force_blast

Explosion de Force

abl_jc_sa_telekinetic_burst

Explosion de Force

Tire une salve concentrée d'énergie de Force dans une direction, qui affecte la première créature qu'elle touche. La cible affectée subit des dégâts cinétiques lourds et est projetée très loin en arrière.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_telekinetic_burst
Explosion de Force
2
abl_jc_sa_telekinetic_burst
Explosion de Force
3
abl_jc_sa_telekinetic_burst
Explosion de Force
4
abl_jc_sa_telekinetic_burstRenversement – Renversement et incapacité d'agir.
  • [3s]
    abl_jc_sa_telekinetic_burstExplosion de Force

  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    abl_jc_sa_telekinetic_burstEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_blast, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [1s]
    abl_jc_sa_telekinetic_burstRenversement
    Renversement et incapacité d'agir.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 40° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,5, 40° pitch, 0° yaw
    • Stun the TARGET
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0