1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. optional_boss
  10. hunters_leap

Saut du chasseur

forceCharge

Saut du chasseur

Saute sur la cible, l'immobilise pendant 1,5 seconde et lui inflige des dégâts légers. Délai de réutilisation et portée maximum plus courts.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.optional_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Saut du chasseur
2
forceCharge
Saut du chasseur
3
forceCharge
Saut du chasseur
4
forceCharge
Saut du chasseur
6
forceCharge
Saut du chasseur
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [8s]
    forceChargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 6s
  • [0s] [not displayed]
    forceChargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.tregg.hunters_leap
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,9
      - Standard Health Percent Min = (float) 0,9
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [1.5s]
    immobilizedImmobilisation
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [8s]
    forceChargeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%