1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. psychic_bond

Lien psychique

chillingpresence

Lien psychique

Pouvoir de piège mental. Ce pouvoir appartient à l'entité du piège mental, pas à Soa. Soa jette un piège mental sur un joueur au hasard qui l'absorbe immédiatement dans une prison psychique.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_soa_mind_trap
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_soa_mind_trap
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_soa_mind_trap
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_soa_mind_trap

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chillingpresence
Lien psychique
2
chillingpresence
Lien psychique
3
chillingpresencePiège mental – Vous êtes prisonnier d'un piège mental Rakata.
4
chillingpresenceEn captivité – Ce piège mental enferme quelqu'un dans une prison psychique.
5
chillingpresence
Lien psychique
6
chillingpresence
Lien psychique
7
chillingpresence
Lien psychique
8
chillingpresence
Lien psychique
9
chillingpresence
Lien psychique
10
chillingpresence
Lien psychique
11
chillingpresence
Lien psychique
  • [0s] [not displayed]
    chillingpresenceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 2
      - Height = (float) 2
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.absorb_target, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    chillingpresenceEffect #2

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    chillingpresencePiège mental
    Vous êtes prisonnier d'un piège mental Rakata.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.absorb_target_loop, dependent on calling effect
    • Mark as neutralized
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook player_release
    • Leave cover
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.absorb_caster
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.absorb_caster
    • Instantly kill the TARGET
  • 4
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • [does not expire]
    chillingpresenceEn captivité
    Ce piège mental enferme quelqu'un dans une prison psychique.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​flashpoint.​eternity_vault.​soa.​psychic_bond

    Perform the following actions:

    • Execute hydra hook player_release
    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​psychic_bond
    • Leave cover
  • [0s] [not displayed]
    chillingpresenceEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    chillingpresenceEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,1
  • [hidden] [2s]
    chillingpresenceEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook player_absorb