Fente voltaïque
Fente voltaïque
Frappe la cible deux fois, infligeant <<1>> points de dégâts d'arme à chaque coup. Chaque utilisation de ce pouvoir confère le voltage, donnant à l'électrochoc et à la boule d'éclairs 50 % de chances de déclencher votre charge d'afflux indépendamment du délai de réutilisation habituel. Cumulable 2 fois.
Remplace la correction.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141163913446222441 |
Combat log ID: | 975584641417216 |
FQN: | abl. |
Star Wars name: | Fente voltaïque |
Autres langues: | Voltaic Slash Voltaischer Hieb |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.33s]
Effect #1Slot: Debuff Duration: 0.33s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. voltaic_ slash abl. , tag.sith_ inquisitor. melee_ ability abl. sith_ inquisitor. direct_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.33s
- Max Duration = (time) 0.33s
Global ID: 16141088377467399141 FQN: abl. sith_ inquisitor. skill. deception. voltaic_ slash/28/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. voltaic_slash. cast_optimized - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,075
- Standard Health Percent Min = (float) 0,075
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,5
- Coefficient = (float) 0,75
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 2
- When effect expires
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,075
- Standard Health Percent Min = (float) 0,075
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,5
- Coefficient = (float) 0,75
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [15s]
Voltage
L'électrochoc et la boule d'éclair ont une chance de déclencher automatiquement la charge d'afflux.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. voltaic_ charge abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. voltaic_ slash abl. sith_ inquisitor. melee_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. sith_ inquisitor. voltaic_ charge
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(2, 2)
- Effect Procs = Id(Électrochoc,Électrochoc
Électrocute la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Les cibles faibles et standard sont également étourdies pendant <<2[$d seconde/$d seconde/$d secondes]>>.
FQN: abl.sith_inquisitor.shock
Boule d'éclair)Boule d'éclair
Lance une boule d'éclairs sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Les cibles faibles et standard sont également étourdies pendant <<2[$d seconde/$d seconde/$d secondes]>>. Remplace l'électrochoc.
FQN: abl.sith_inquisitor.skill.deception.ball_lightning
- Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141089476979026472 Combat log ID: 975584641417477 FQN: abl. sith_ inquisitor. skill. deception. voltaic_ slash/28/2 - Set Duration
- 1
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Chance critique en mêlée for ability Frappe fauchée, increase by 0,5
Frappe fauchée
Entaille l'ennemi avec une attaque acrobatique, lui infligeant <<1>> points de dégâts d'arme. Ne fonctionne qu'en mode furtif, ou dans les 15 secondes suivant un coup critique.
FQN: abl.sith_inquisitor.skill.deception.reaping_strike
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,05
- Modify stat Réduction des dégâts : énergétique, increase by 0,05
- Modify stat Réduction des dégâts : interne, increase by 0,05
- Modify stat Réduction des dégâts : cinétique, increase by 0,05
- 3
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Modify stat Chance critique Force, increase by 0,1
- Modify stat Chance critique en mêlée, increase by 0,1