1. Pouvoirs
  2. sith_inquisitor
  3. skill
  4. madness
  5. force_leech

Aspiration de Force

abl_si_so_force_leech

Aspiration de Force

Vole la force vitale d'un ennemi, infligeant <<1>> points de dégâts internes à la cible et vous soignant à hauteur de 50 % des dégâts infligés. L'aspiration de force inflige 30 % de dégâts supplémentaires aux cibles affectées par votre affliction.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.madness.1
  • apc.tutorial.inquisitor.sorcerer.madness.5
  • apc.sith_inquisitor.sorcerer.madness
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_force_leech
Aspiration de Force
2
abl_si_so_force_leech
Aspiration de Force
  • [0s] [not displayed]
    abl_si_so_force_leechEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_leech.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2431
      - Standard Health Percent Min = (float) 0,1911
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,171
      - Health Steal Percentage = (float) 0,5
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_leech.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,187
      - Standard Health Percent Min = (float) 0,147
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,67
      - Health Steal Percentage = (float) 0,5
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER