1. Abilities
  2. sith_inquisitor
  3. skill
  4. madness
  5. force_leech

Force Leech

abl_si_so_force_leech

Force Leech

Steals life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt. Force Leech deals 30% more damage when used on a target affected by your Affliction.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.madness.1
  • apc.tutorial.inquisitor.sorcerer.madness.5
  • apc.sith_inquisitor.sorcerer.madness
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_force_leech
Force Leech
2
abl_si_so_force_leech
Force Leech
  • [0s] [not displayed]
    abl_si_so_force_leechEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_leech.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2431
      - Standard Health Percent Min = (float) 0.1911
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.171
      - Health Steal Percentage = (float) 0.5
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_leech.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.187
      - Standard Health Percent Min = (float) 0.147
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.67
      - Health Steal Percentage = (float) 0.5
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER