1. Pouvoirs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. boss_2
  7. back_blast

Coup dans le dos

scatterblast

Coup dans le dos

Tire à bout portant avec le fusil à mitraille dans le dos de la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Utilisable uniquement derrière la cible. En cas d'utilisation en mode furtif, le coup dans le dos inflige <<2[$d point/$d point/$d points]>> de dégâts cinétiques et confère l'avantage.

Attributs

Conditions

Métadonnées

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Used by

Related effects, buffs and debuffs

Ability activation
1
scatterblast
Coup dans le dos
  • [0s] [not displayed]
    scatterblastEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Play appearance epp.smuggler.back_blast.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,26
      - Standard Health Percent Min = (float) 0,24
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Play appearance epp.smuggler.back_blast.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,26
      - Standard Health Percent Min = (float) 0,24
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0