1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. force_carry

Cyclone de Force

whirlwind

Cyclone de Force

Place le joueur sur la route d'un cyclone de Force qui ne le libérera qu'une fois sa course terminée.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_soa

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
whirlwind
Cyclone de Force
2
whirlwindCyclone de Force – Vous êtes pris dans un cyclone de Force !
3
whirlwind
Cyclone de Force
4
whirlwind
Cyclone de Force
5
whirlwind
Cyclone de Force
6
whirlwind
Cyclone de Force
  • [0s] [not displayed]
    whirlwindEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.force_carry_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [15s]
    whirlwindCyclone de Force
    Vous êtes pris dans un cyclone de Force !

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook force_carry
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.force_carry_lift_short, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0