1. Pouvoirs
  2. flashpoint
  3. copero
  4. trash
  5. low_staff_slash

Fente basse

lowslash

Fente basse

Tranche les membres inférieurs de la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et la neutralisant pendant 3,5 secondes. Les dégâts interrompent cet effet. Requiert un sabre laser à double lame.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lowslash
Fente basse
2
legslashMutilation – Incapacité de se déplacer.
3
movementslowedParalysie – Vitesse de déplacement réduite
4
lowslash
Fente basse
  • [0s] [not displayed]
    lowslashEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.cast
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [4s]
    legslashMutilation
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Play appearance epp.jedi_consular.low_slash.incap, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Immobilize but allow rotation
  • [3s]
    movementslowedParalysie
    Vitesse de déplacement réduite

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 60%
  • [hidden] [3s]
    lowslashEffect #4