1. Pouvoirs
  2. sith_inquisitor
  3. skill
  4. lightning
  5. mods
  6. tier1
  7. halted_offensive

Offensive stoppée

ass_pass_dark_bastion

Offensive stoppée

Libère un arc d'éclairs qui inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques. L'offensive stoppée immobilise la cible pendant 0,5 seconde et la ralentit de 50 % pendant 6 secondes. De plus, l'offensive stoppée accable la cible pendant 45 secondes. Les attaques de zone infligent 10 % de dégâts supplémentaires aux cibles accablées.

Remplace les éclairs successifs.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning_mods
  • apc.sith_inquisitor.sorcerer.lightning_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ass_pass_dark_bastion
Offensive stoppée
2
cbt_st_overwhelmedDébordement (mental) – Les dégâts provenant des attaques de zone sont augmentés.
  • [hidden] [0s]
    ass_pass_dark_bastionEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.chain_lightning.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,28
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    cbt_st_overwhelmedDébordement (mental)
    Les dégâts provenant des attaques de zone sont augmentés.

  • 1
    • When effect is applied

    Perform the following actions: