1. Pouvoirs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. bonus
  8. spike

Pointe

spike

Pointe

Inflige des dégâts d'arme et étourdit pendant une courte durée.
REMARQUE : équilibré pour les utilisateurs PNJ. Ne fonctionne pas en cas de maniement double.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spike
Pointe
2
thrownRenversement – Au sol. Incapacité d'agir.
  • [0s] [not displayed]
    spikeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . spike . cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s
  • [6s]
    thrownRenversement
    Au sol. Incapacité d'agir.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . jedi_knight . hilt_strike . stun