1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. final_hurl_recovery

Récupération

lifedrain

Récupération

Soa subit des dégâts avec son propre catapultage, malgré son invulnérabilité.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_soa

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrainVulnérabilité – Vulnérabilité aux dégâts imminents.
2
dischargeChamp absorbant – Immunité contre les dégâts.
  • [does not expire]
    lifedrainVulnérabilité
    Vulnérabilité aux dégâts imminents.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.idle_injured, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.imprisoned_break, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    dischargeChamp absorbant
    Immunité contre les dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.channel_immune_tick, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.aura, dependent on calling effect