Renforcement (Athiss)
Renforcement (Athiss)
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141119395996742550 |
Combat log ID: | 4311631769108480 |
FQN: | abl. |
Star Wars name: | Renforcement (Athiss) |
Autres langues: | Athiss Revolster Athiss-Stütze |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to 8-man SM
Global ID: 16141170270462683630 FQN: abl. flashpoint. level_ sync. athiss/14/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 232 and armor weapon rating 232
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 800 - Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 801 - Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #4 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to 8-man VM
Global ID: 16141173568997567687 FQN: abl. flashpoint. level_ sync. athiss/14/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 236 and armor weapon rating 236
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 802 - Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 803 - Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #4 to TARGET from CASTER
- [does not expire]
Renforcé
La puissance de votre équipement est renforcée.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141172469485939336 Combat log ID: 4311631769108760 FQN: abl. flashpoint. level_ sync. athiss/14/3 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
- [does not expire]
Blocage de niveau
Votre niveau a été bloqué.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141175768020820065 Combat log ID: 4311631769108778 FQN: abl. flashpoint. level_ sync. athiss/14/4 - Set Area Restricted
- [does not expire]
Chance du débutant
Augmente la fréquence à laquelle vous pouvez être ressuscité en combat à une fois toutes les 30 secondes.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is any of 8-man SM, 16-man SM, 16-man VM
- If TARGET does not have any effect from the ability Coup de pouce
Coup de pouce
Vos stats de base et d'équipement, vos points de chemin de discipline actifs, le grade de vos pouvoirs et vos niveaux de DPS, d'armure et de combat ont tous été augmentés pour cette partie en zone de guerre.
FQN: abl.pvp.warzone.bolster
Global ID: 16141174668509195794 Combat log ID: 4311631769108814 FQN: abl. flashpoint. level_ sync. athiss/14/5 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Durée d'effet for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Temps de rechargement for ability Sonde de résurrection, percent of base = -0,9 | 0 | 0
Sonde de résurrection
Appelle un droïde pour réanimer un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Temps de rechargement for ability Auto-défibrillateur embarqué, percent of base = -0,9 | 0 | 0
Auto-défibrillateur embarqué
Délivre un choc électrique qui réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Temps de rechargement for ability Ranimation, percent of base = -0,9 | 0 | 0
Ranimation
Réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Temps de rechargement for ability Résurrection, percent of base = -0,9 | 0 | 0
Résurrection
Réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Temps de rechargement for ability Patch défibrillateur, percent of base = -0,9 | 0 | 0
Patch défibrillateur
Délivre un choc électrique qui réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Temps de rechargement for ability Sonde médicale d'urgence, percent of base = -0,9 | 0 | 0
Sonde médicale d'urgence
Appelle un droïde pour réanimer un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.trooper.emergency_medical_probe
- [hidden] [does not expire]
Multiplicative Damage Channel SimulatorSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
Conditions: - If difficulty is set to 8-man SM
Global ID: 16141177967044076811 Combat log ID: 4311631769108820 FQN: abl. flashpoint. level_ sync. athiss/14/6 - 1
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by 0,18
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by 0,37