1. Pouvoirs
  2. flashpoint
  3. level_sync
  4. athiss

Renforcement (Athiss)

benevolence

Renforcement (Athiss)

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolence
Renforcement (Athiss)
2
benevolence
Renforcement (Athiss)
3
benevolenceRenforcé – La puissance de votre équipement est renforcée.
4
benevolenceBlocage de niveau – Votre niveau a été bloqué.
5
spvp_shieldpowerregenerationChance du débutant – Augmente la fréquence à laquelle vous pouvez être ressuscité en combat à une fois toutes les 30 secondes.
6
stimpack
Renforcement (Athiss)
  • [hidden] [does not expire]
    benevolenceEffect #1

    • On Apply

    Only when the following conditions are met:

      • Unknown (80)
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 232 and armor weapon rating 232
    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Unknown (168)
      - Shifted Level = (int) 70
      - Item Rating = (int) 800
    • Unknown (164)
      - Ability Spec = (int) 16141124201726468918
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Add effect #4 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Unknown (168)
      - Shifted Level = (int) 70
      - Item Rating = (int) 801
    • Unknown (164)
      - Ability Spec = (int) 16141124201726468918
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Add effect #4 to TARGET from TARGET
  • [hidden] [does not expire]
    benevolenceEffect #2

    • On Apply

    Only when the following conditions are met:

      • Unknown (80)
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 236 and armor weapon rating 236
    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Unknown (168)
      - Shifted Level = (int) 70
      - Item Rating = (int) 802
    • Unknown (164)
      - Ability Spec = (int) 16141124201726468918
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Add effect #4 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Unknown (168)
      - Shifted Level = (int) 70
      - Item Rating = (int) 803
    • Unknown (164)
      - Ability Spec = (int) 16141124201726468918
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Add effect #4 to TARGET from TARGET
  • [does not expire]
    benevolenceRenforcé
    La puissance de votre équipement est renforcée.

    • On Apply

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
  • [does not expire]
    benevolenceBlocage de niveau
    Votre niveau a été bloqué.

  • [hidden] [does not expire]
    stimpackEffect 4311631769108820

    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • Unknown (82)
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id()
        AND
        • Unknown (80)
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions: