1. Pouvoirs
  2. jedi_consular
  3. revive

Ranimation

secondchance

Ranimation

Réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.seer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
secondchance
Ranimation
2
secondchance
Ranimation
3
secondchance
Ranimation
4
secondchance
Ranimation
5
secondchance
Ranimation
6
lockoutForce ténue – Les activités récentes ont temporairement affaibli le lien de l'adversaire avec la Force. La réanimation au combat a été récemment utilisée.
  • [0s] [not displayed]
    secondchanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.revive.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    secondchanceEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Revive the target and set its HP to 25%
  • [hidden] [600s]
    secondchanceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom offer_revive
  • [0s] [not displayed]
    secondchanceEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    secondchanceEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [300s]
    lockoutForce ténue
    Les activités récentes ont temporairement affaibli le lien de l'adversaire avec la Force. La réanimation au combat a été récemment utilisée.