1. Pouvoirs
  2. npc
  3. ability
  4. rifle
  5. explosive_round

Salve explosive

rifleGrenade

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifleGrenade
Salve explosive
2
rifleGrenade
Salve explosive
3
rifleGrenade
Salve explosive
  • [hidden] [0s]
    rifleGrenadeEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 20,009999m to 32m to center of TARGET

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . explosive_round . cast_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 10,01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . explosive_round . cast_mid_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . explosive_round . cast_short_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    rifleGrenadeEffect #2

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    rifleGrenadeEffect #3

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0