1. Pouvoirs
  2. sith_inquisitor
  3. overload

Surcharge

overload

Surcharge

Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques et projette jusqu'à 8 ennemis dans un cône de 15 mètres devant vous, les paralysant grâce à l'électricité et les immobilisant pendant 5 secondes. Les ennemis standards et faibles sont également renversés pendant 3 secondes. Les dégâts directs infligés après 2 secondes interrompent l'effet d'immobilisation.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overload
Surcharge
2
overload
Surcharge
3
thrownRenversement – Au sol. Incapacité d'agir.
4
immobilizedImmobilisation (Force) – Incapacité de se déplacer.
5
movementSlowedRalentissement (Force) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    overloadEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15.1m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,55
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.overload.cast_instant_player, dependent on calling effect
  • [0s] [not displayed]
    overloadEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,9, 30° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,9, 30° pitch, 0° yaw
  • [3s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [5s]
    immobilizedImmobilisation (Force)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.skill.electric_bindings, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect
  • [5s]
    movementSlowedRalentissement (Force)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect