1. Pouvoirs
  2. sith_inquisitor
  3. force_storm

Tempête de Force

forceStorm

Tempête de Force

Provoque une tempête de Force sur la zone cible, consommant 60 points de Force et infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques à un maximum de 8 cibles dans un rayon de 8 mètres pendant la durée de la canalisation. Les cibles standard et faibles ont 33 % de chances d'être étourdies par la tempête chaque seconde.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Tempête de Force
2
forceStorm
Tempête de Force
3
stunnedÉtourdissement – Incapacité d'agir.
4
forceStorm
Tempête de Force
5
forceStorm
Tempête de Force
  • [hidden] [does not expire]
    forceStormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.aoe
  • 2
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.channel_end
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.sith_inquisitor.recklessness
  • [0s] [not displayed]
    forceStormEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.electrocution.stun, dependent on calling effect
    • Stun the TARGET
  • [0s] [not displayed]
    forceStormEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Spend Force
      - Amount = (float) 18
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spend Force
      - Amount = (float) 20
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • [0s] [not displayed]
    forceStormEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0598
      - Standard Health Percent Min = (float) 0,0598
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,598
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,052
      - Standard Health Percent Min = (float) 0,052
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,52
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only