1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. czerka_operative
Portrait

Agent de Czerka

Level 47-48 | Standard | Lame changeante


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade flash

FQN: abl.​npc.​ability.​tech.​flash_bang

Grenade flash
60sinstantané4 m10100%

Taillade

Poignarde la cible avec votre lame d'énergie et inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​tech.​shiv

Taillade
9sinstantané4 m050%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc03
  • Material: head_human_bma_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a05
  • + hair_human_bma_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h28_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h01_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h05_s
                complexion
                (one of 2)
                comp_human_non_c16_m
                  comp_human_non_c06_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bma_archetype
                      • + chest_tight_bma_med_ge_a14_collar
                      • Material: chest_tight_med_ge_a14military02_m
                      handhand_gauntlet_bma_archetype
                      • Material: hand_gauntlet_med_ge_a14military02_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_med_ge_a14_back
                      • + waist_belt_bma_med_ge_a14_sling
                      • Material: waist_belt_med_ge_a14military02_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_med_ge_a14military02_m_v01
                      bootboot_tall_bma_archetype
                      • Material: boot_tall_med_ge_a14military02_u
                      All NPCs with this appearance (3)