1. PNJ
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. shared
  8. poi03
  9. boss_01
Portrait

Commandant Mokan <Ingénieur chimiste en chef>

Level 60 | Champion | Chimiste


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Émanation de composé 17

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_17_release

Émanation de composé 17
40s3s castany100100%

Recharger composé 9

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​reload_compound_9

Recharger composé 9
1m 30s8s channel150 m95100%

Canon à mitraille de composé 9

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_spray

Canon à mitraille de composé 9
8s2s channel60 m80100%

Missile de composé 9

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_missile

Missile de composé 9
4sinstant150 m60100%

Attaque à distance

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​ranged_attack

Attaque à distance
noneinstant40 m20100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15166529875228656437, 1519055067425086355

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_rattataki_bmn_caucasian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask04_bmn_archetype
  • Material: face_spmask04_sp_tier_a01c01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
eyecolor
 eyecolor_sith_non_h04_s
    complexioncomp_rattataki_non_c07_u
      facepainttattoo_rattataki_non_c10_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_sw_suv15_loin
        • + chest_armor01_bmn_med_sw_suv15_shld
        • Material: chest_armor01_med_sw_suv15c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a34mystic01_u_v02
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_sw_a07_forearm
        • Material: hand_glove_heavy_sw_a07c02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a34_front
        • Material: waist_belt_med_ge_a34mystic01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_sw_a06c04_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a34_cuff
        • Material: boot_tall_med_ge_a34mystic01_u
        All NPCs with this appearance (2)