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  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. fleet
  7. vendor
  8. vendor_pve_bountyhunter_rank00
Portrait

Gom Danvik <Marchand de cristaux de données ordinaires>

Level 55 | Elite | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.bountyhunter.rank00
  • pkg.vendor.endgame.all.rank00
Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_rattataki_bms_caucasian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet15_bms_archetype
  • Material: face_bhhelmet15_heavy_bh_tier_a01c01_u
skincolor
 skincolor_rattataki_caucasian_h01_p
    eyecolor
     eyecolor_sith_non_h04_s
      complexioncomp_rattataki_non_c07_u
        Body details
        SlotDetails
        chestchest_trencharmor_bms_archetype
        • + chest_trencharmor_bms_heavy_bh_tier_a01_gear
        • + chest_trencharmor_bms_heavy_bh_tier_a01_shld
        • Material: chest_trencharmor_heavy_bh_tier_a01c01_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_bh_tier_a01c01_u_v01
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_bh_tier_a01_forearm
        • Material: hand_gauntlet_heavy_bh_tier_a01c01_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_bh_tier_a01_back
        • + waist_belt_bms_heavy_bh_tier_a01_front
        • Material: waist_belt_heavy_bh_tier_a01c01_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_bh_tier_a01c01_m_v01
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_bh_tier_a01_shin
        • Material: boot_tall_heavy_bh_tier_a01c01_u