Blazing Celerity
Blazing Celerity
Damage dealt by Mag Bolt makes your next Charged Bolts, Serrated Bolt, or Medical Probe activate instantly. This effect cannot occur more than once every 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141011157712022202 |
Combat log ID: | 3414060913655808 |
FQN: | abl. |
Star Wars name: | Blazing Celerity |
Other languages: | Flammende Schnelligkeit Célérité ardente |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140905553298189200 FQN: abl. trooper. skill. assault_ specialist. blazing_ celerity/17/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 15s (100% chance)trooper. mag_bolt
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Blazing Celerity
Next Charged Bolts, Serrated Bolt, or Medical Probe activate instantly.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. speed_ to_ burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1, 1)
- Effect Procs = Id(Charged Bolts,Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
Medical Probe,Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Serrated Bolt)Serrated Bolt
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks.
FQN: abl.trooper.skill.assault_specialist.serrated_bolt
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140906652809815109 FQN: abl. trooper. skill. assault_ specialist. blazing_ celerity/17/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Activation Time for ability Charged Bolts, percent of base = -1 | 0 | 0
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- Modify meta stat Activation Time for ability Serrated Bolt, percent of base = -1 | 0 | 0
Serrated Bolt
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks.
FQN: abl.trooper.skill.assault_specialist.serrated_bolt
- Modify meta stat Activation Time for ability Medical Probe, percent of base = -1 | 0 | 0
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- 2
- After Charged Bolts is activated by CASTER
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- After Serrated Bolt is activated by CASTER
Serrated Bolt
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks.
FQN: abl.trooper.skill.assault_specialist.serrated_bolt
- After Medical Probe is activated by CASTER
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Perform the following actions:
- Remove this effect
- After