Hyper Assault Rounds
Hyper Assault Rounds
Dealing periodic damage to a target with less than 30% max health grants Hyper Assault Rounds, which reduces the energy cells depleted by your next Explosive Round by 10, increases the damage it deals by 75%, and causes it to generate two stacks of Supercharge. This effect cannot occur more than once every 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140994092938779563 |
Combat log ID: | 3170720951566336 |
FQN: | abl. |
Star Wars name: | Hyper Assault Rounds |
Other languages: | Hyper-Sturmgeschosse Salves d'hyperattaque |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141033125720668634 FQN: abl. trooper. skill. assault_ specialist. hyper_ assault_ rounds/13/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 15sdebuff. damage_over_time
Override target to:
- Trigger Target
Only when the following conditions are met:
- If hitpoints of TARGET ≤ 30%
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 10s (50% chance)trooper. incinerate_dot
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Hyper Assault Rounds
Reduces energy cells depleted by Explosive Round and increases the damage it deals.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. hyper_ assault_ rounds Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Explosive Round)Explosive Round
Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.
FQN: abl.trooper.explosive_round
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141032026209042319 FQN: abl. trooper. skill. assault_ specialist. hyper_ assault_ rounds/13/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Explosive Round, increase by 75%
Explosive Round
Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.
FQN: abl.trooper.explosive_round
- Modify meta stat Ability Energy Cost for ability Explosive Round, decrease by 10
Explosive Round
Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground.
FQN: abl.trooper.explosive_round
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. explosive_round_dd
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.