1. Fähigkeiten
  2. smuggler
  3. skill
  4. scrapper
  5. shank_shot

Schenkelschuss

abl_sm_sc_shank_shot

Schenkelschuss

Feuert aus nächster Nähe einen Streukanonen-Schuss auf den Schenkel des Ziels, der <<1>> Kinetikschaden verursacht, das Ziel lähmt und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang Bewegung und Drehung verhindert.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.smuggler.scoundrel.scrapper.8
  • apc.smuggler.scoundrel.scrapper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_shank_shot
Schenkelschuss
2
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
3
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    abl_sm_sc_shank_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.shank_shot.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,17
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [4s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect