1. Fähigkeiten
  2. sith_inquisitor
  3. force_slow

Macht-Verlangsamung

movementslowed

Macht-Verlangsamung

Verursacht <<1>> Kinetikschaden und reduziert das Bewegungstempo des Ziels <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 50%.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.sith_sorcerer
  • apc.sith_inquisitor.assassin.base
  • apc.test.cdurel.class_prototypes.inq_con.assassin_base
  • apc.sith_inquisitor.base
  • apc.test.qa.kfisher.cloned_inq_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
movementslowed
Macht-Verlangsamung
2
movementslowedVerlangsamt (Macht) – Bewegungstempo reduziert.
3
movementslowedVerlangsamt - Langsamer (Macht) – Bewegungstempo reduziert.
4
movementslowed
Macht-Verlangsamung
  • [0s] [not displayed]
    movementslowedEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_slow.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,121
      - Standard Health Percent Min = (float) 0,081
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Dispel 1 effects from tags tag.​abl.​sith_inquisitor.​force_slow
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_slow.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,121
      - Standard Health Percent Min = (float) 0,081
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    movementslowedEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER