1. Fähigkeiten
  2. sith_inquisitor
  3. severing_slash

Durchtrennender Hieb

Severing_Slash_6_0

Durchtrennender Hieb

Trifft Ziele in einem Kegel, verursacht <<1>> Waffenschaden und senkt ihr Bewegungstempo 3 Sekunden lang um 50 %.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_inquisitor.assassin.darkness_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_hatred_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception_mods
  • apc.sith_inquisitor.assassin.deception_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_darkness_mods
  • apc.sith_inquisitor.assassin.hatred_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Severing_Slash_6_0
Durchtrennender Hieb
2
Severing_Slash_6_0
Durchtrennender Hieb
3
movementslowedVerlangsamt (Macht) – Bewegungstempo reduziert.
4
obfuscateProjektionsschleier – Nah- und Fernkampf-Präzision um 90% reduziert.
5
Severing_Slash_6_0
Durchtrennender Hieb
6
8
novaSaberGeladener Schleier – Erhöht die Schadensreduktion. Erhöht Machtschaden.
7
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
8
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
9
movementslowedVerlangsamt (Macht) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    Severing_Slash_6_0Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.cast_instant_throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.5s]
    Severing_Slash_6_0Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.deception)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.hatred)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0,5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.darkness)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0,5
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementslowedVerlangsamt (Macht)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [6s]
    obfuscateProjektionsschleier
    Nah- und Fernkampf-Präzision um 90% reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.obfuscate.target, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [3s]
    novaSaberGeladener Schleier
    Erhöht die Schadensreduktion.
    Erhöht Machtschaden.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [2s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [2s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [6s]
    movementslowedVerlangsamt (Macht)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%