1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. acid_blast_impact

Säure-Explosion

advanced_waste_grenade

Säure-Explosion

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_waste_grenade
Säure-Explosion
2
100
advanced_waste_grenadeAußergewöhnliche Korrosion – Erhöht den durch Säure-Explosion erlittenen Schaden. Die verstärkende Ätzwirkung der Magensäure der Apex-Vorhut ist quasi hypergolisch.
3
advanced_waste_grenade
Säure-Explosion
  • [hidden] [0s] [not displayed]
    advanced_waste_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    advanced_waste_grenadeAußergewöhnliche Korrosion
    Erhöht den durch Säure-Explosion erlittenen Schaden.

    Die verstärkende Ätzwirkung der Magensäure der Apex-Vorhut ist quasi hypergolisch.


  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.acid_blast_impact_rate_limit_echo, not more than every 2 Sek.

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2.1s]
    advanced_waste_grenadeEffect #3