1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. voltinator

Der Voltinator

shockwave

Der Voltinator

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Der Voltinator
2
shockwaveGeladene Barriere – Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte. Diese Geladene Barriere zu durchbrechen unterbricht den Ladevorgang des Voltinators.
3
shockwaveGeladene Barriere – Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte. Diese Geladene Barriere zu durchbrechen unterbricht den Ladevorgang des Voltinators.
4
shockwaveVoltinator-Störung – Der Ladevorgang des Voltinators wurde unterbrochen. Momentan handlungsunfähig.
5
shockwave
Der Voltinator
6
shockwave
Der Voltinator
7
shockwave
Der Voltinator
8
shockwaveGeladene Barriere – Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte. Diese Geladene Barriere zu durchbrechen, unterbricht den Ladevorgang des Voltinators.
9
shockwaveGeladene Barriere – Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte. Diese Geladene Barriere zu durchbrechen, unterbricht den Ladevorgang des Voltinators.
  • [hidden] [does not expire]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.voltinator_channel, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934442
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4310755595780418
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [21s]
    shockwaveGeladene Barriere
    Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte.

    Diese Geladene Barriere zu durchbrechen unterbricht den Ladevorgang des Voltinators.


  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 1,55
      - Standard Health Percent Min = (float) 1,55
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​voltinator_channel

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [21s]
    shockwaveGeladene Barriere
    Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte.

    Diese Geladene Barriere zu durchbrechen unterbricht den Ladevorgang des Voltinators.


  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 4,02
      - Standard Health Percent Min = (float) 4,02
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​voltinator_channel

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [2s]
    shockwaveVoltinator-Störung
    Der Ladevorgang des Voltinators wurde unterbrochen. Momentan handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934443
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4310755595780419
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [hidden] [1s]
    shockwaveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [1s]
    shockwaveEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.voltinator_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    shockwaveEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.voltinator_impact, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 4
      - Standard Health Percent Min = (float) 4
  • [21s]
    shockwaveGeladene Barriere
    Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte.

    Diese Geladene Barriere zu durchbrechen, unterbricht den Ladevorgang des Voltinators.


  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 2,00804
      - Standard Health Percent Min = (float) 2,00804
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​voltinator_channel

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [21s]
    shockwaveGeladene Barriere
    Absorbiert Schaden, während der Voltinator aufgeladen wird. Immun gegen EMP-Effekte.

    Diese Geladene Barriere zu durchbrechen, unterbricht den Ladevorgang des Voltinators.


  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 5,026992
      - Standard Health Percent Min = (float) 5,026992
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​voltinator_channel

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER