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[Concussive Round]

concussionmissiles

[Concussive Round]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
[Concussive Round]
2
blinded
Asleep (Mental)
3
blinded
Asleep [Mental]
  • [hidden] [0s]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.concussive_round.concussive_round_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [60s]
    blinded Asleep (Mental)

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
  • 2
    • When character takes damage, delayed by 1 Sek.

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 4
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for (2,5% of its HP), causing no threat
  • [8s]
    blinded Asleep [Mental]

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
  • 2
    • When character takes damage, delayed by 1 Sek.

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0