Reaktivschild
Reaktivschild
Erhöht die Schadensreduktion <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 25%.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
| Initializers: |
|
Metadaten
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140989912746252000 |
| Combat log ID: | 801329228283904 |
| FQN: | abl. |
| Star Wars name: | Reaktivschild |
| In anderen Sprachen: | Reactive Shield Bouclier réactif |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [12s]
Reaktivschild
Erlittener Schaden reduziert.Slot: Buff Duration: 12 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. reactive_ shield abl. , tag.utility. is_ dcd abl. trooper. shield_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141139967774788378 Combat log ID: 801329228284194 FQN: abl. trooper. reactive_ shield/20/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. reactive_shield. cast_new - Modify stat Schadensreduktion: Energie, increase by 0,25
- Modify stat Schadensreduktion: Elementar, increase by 0,25
- Modify stat Schadensreduktion: Körperlich, increase by 0,25
- Modify stat Schadensreduktion: Kinetisch, increase by 0,25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Modifikator für erhöhte Anwendungszeit, increase by 0,3
- Modify stat Modifikator für erhaltene Heilung (Prozent), increase by 0,2
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.interrupt_immunity
- Dispel all effects from tags tag.abl.trooper.electro_shield
- Dispel all effects from tags tag.abl.trooper.trauma_stabilizers
- 4
- When character takes damage that does not get redirected without tags tag.
abl. debuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected without tags tag.
- [12s]
Unerschütterlich
Kann nicht unterbrochen werden.Slot: Buff Duration: 12 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. interrupt_ immunity abl. , tag.utility. is_ dcd abl. trooper. shield_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek.
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141141067286416047 Combat log ID: 801329228284183 FQN: abl. trooper. reactive_ shield/20/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [60s]
Trauma-Stabilisatoren
Heilung pro Stapel wenn Reaktivschild abläuft.Slot: Buff Duration: 60 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ dcd abl. , tag.trooper. trauma_ stabilizers abl. trooper. shield_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek. - Set Scales with Charges
- Set Ignore Scoreboard Stats
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141142166798043360 Combat log ID: 801329228284199 FQN: abl. trooper. reactive_ shield/20/3 - Set Stack Limit
- 1
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (4% of its HP), causing no threat