Ionenwelle
Ionenwelle
Trifft alles in einem 10 Meter breiten Kegel mit ionisierender Energie und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141007951690753024 |
Combat log ID: | 4085759439011840 |
FQN: | abl. |
Star Wars name: | Ionenwelle |
In anderen Sprachen: | Ion Wave Vague ionique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. ion_ squall abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. trooper. aoe_ ability Global ID: 16140994957237374275 FQN: abl. trooper. ion_ wave/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_squall. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Distance = 10.1m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.trooper. gun_ ability abl. , tag.trooper. ion_ squall abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon_ damage abl. , tag.trooper. aoe_ ability abl. , tag.trooper. ion_ squall_ damage abl. trooper. elemental_ attack Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140993857725745974 FQN: abl. trooper. ion_ wave/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. ion_squall. impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,117
- Standard Health Percent Min = (float) 0,077
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,97
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [hidden] [1s]
Effect #3Slot: Other (not visible) Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. ion_ squall abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. aoe_ ability abl. trooper. recently_ hit_ by_ sg Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140992758214117605 FQN: abl. trooper. ion_ wave/4/3 - Set Duration