1. Fähigkeiten
  2. test
  3. combat
  4. ken
  5. qtr
  6. 1x5
  7. io5_test
  8. taunt_movement

[taunt_movement]

stimpack

[taunt_movement]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[taunt_movement]
2
stimpack
[taunt_movement]
3
stimpack
[taunt_movement]
4
stimpack
[taunt_movement]
5
stimpack
[taunt_movement]
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [27s]
    stimpack[taunt_movement]

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 145%
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 1
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 2
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 3
  • 5
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 4
  • 6
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 5
  • 7
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = target 6
  • 8
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10 Sek.
  • [10s]
    stimpack[taunt_movement]

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Custom system_debug, #2 = eff 4 taunt 7
    • Add effect #5 to TARGET from CASTER
  • [3s]
    stimpack[taunt_movement]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.combat.ken.qtr.1x5.io5.taunt_movement.come_at_me_bro, dependent on calling effect
    • Immobilize and prevent rotation