1. Fähigkeiten
  2. agent
  3. debilitate

Entkräften

hamstring

Entkräften

Verursacht <<2>> Energieschaden und betäubt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.agent.operative.concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_medicine_mods
  • apc.agent.operative.lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality_mods
  • apc.agent.operative.medicine_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hamstring
Entkräften
2
stunnedBetäubt (Physisch) – Handlungsunfähig.
  • [0s] [not displayed]
    hamstringEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.debilitate.debilitate_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,087
      - Standard Health Percent Min = (float) 0,047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,67
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedBetäubt (Physisch)
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.debilitate.stun_loop, dependent on calling effect
    • Stun the TARGET