1. Fähigkeiten
  2. agent
  3. covered_escape

Gedeckte Flucht

disengagesniper

Gedeckte Flucht

Rolle 18 Meter nach vorne, säubere dich von allen bewegungseinschränkenden Effekten und lande geduckt in Deckung. Beim Rollen ist deine Chance, Angriffen auszuweichen, um 100% erhöht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.agent.sniper.virulence.1
  • apc.tutorial.agent.sniper.marksmanship.1
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base
  • apc.tutorial.agent.sniper.engineering.1
Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagesniper
Gedeckte Flucht
2
disengagesniper
Gedeckte Flucht
3
disengagesniperGedeckte Flucht – Verteidigung erhöht.
4
entrenchVerschanzen – Immun gegen jegliche Kontrolleffekte.
5
hustleDeckung suchen – Bewegungstempo erhöht. Immun gegen bewegungseinschränkende Effekte.
6
disengagesniper
Gedeckte Flucht
7
disengagesniper
Säuremine
8
movementslowedVerlangsamt (Tech) – Bewegungstempo reduziert.
  • [6s]
    hustleDeckung suchen
    Bewegungstempo erhöht.
    Immun gegen bewegungseinschränkende Effekte.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp.smuggler.hustle.cast, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root, tag.abl.debuff.snare
  • [hidden] [8s]
    disengagesniperEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.skill.xp1.proc3, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    disengagesniperSäuremine

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,013
      - Standard Health Percent Min = (float) 0,013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,13
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [1s]
    movementslowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect