Gedeckte Flucht
Gedeckte Flucht
Rolle 18 Meter nach vorne, säubere dich von allen bewegungseinschränkenden Effekten und lande geduckt in Deckung. Beim Rollen ist deine Chance, Angriffen auszuweichen, um 100% erhöht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141009928756419818 |
Combat log ID: | 3200519434665984 |
FQN: | abl. |
Star Wars name: | Gedeckte Flucht |
In anderen Sprachen: | Covered Escape Fuite à couvert |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Ignore Scoreboard Stats
Global ID: 16140921296180275645 FQN: abl. agent. covered_ escape/39/1 - 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140920196668647400 FQN: abl. agent. covered_ escape/39/2 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) true
- Dive Type = (string) DiveToCover
- Dive To Point Anim = (string) DiveToPoint
- Ability Spec =DuckenDucken
Duckt sich an Ort und Stelle und geht in Deckung, wenn die Fähigkeit hinter einem geeigneten Deckungsobjekt benutzt wird. Ducken ermöglicht die Verwendung von Fähigkeiten, die nur in Deckung verwendbar sind, und so lange du geduckt hinter einem Deckungsobjekt bleibst, treffen die meisten Fernkampf-Angreifer stattdessen deine Deckung.
FQN: abl.state.take_portable_cover
- Rank = (int) 1
- Dive Heading Source = (int) 1
- Distance = (float) 1,8
- Speed = (float) 3
- Dive Heading Degrees = (float) 0 - Play appearance epp.
agent. , dependent on calling effectcovered_escape. cast_instant
- [1s]
Gedeckte Flucht
Verteidigung erhöht.Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140919097157018971 FQN: abl. agent. covered_ escape/39/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Fernkampfverteidigung, increase by 2
- Modify stat Nahkampfverteidigung, increase by 2
- Modify stat Machtresistenz, increase by 2
- Modify stat Tech-Resistenz, increase by 2
- 2
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is in cover
- If CASTER has the talent Tragbarer Bunker, with a rank = 1
Tragbarer Bunker
Erhöht die Dauer von Verschanzen um 3 Sekunden. Außerdem erhältst du für die ersten 3 Sekunden den Effekt Verschanzen, wenn du nach dem Einsatz von Gedeckte Flucht in Deckung gehst.
FQN: tal.agent.skill.marksmanship.portable_bunker
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [3s]
Verschanzen
Immun gegen jegliche Kontrolleffekte.Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. cover_ dependency abl. agent. entrench Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. entrench
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is in cover
- Can only be called by other effects
Global ID: 16140926793738416446 Combat log ID: 3200519434666262 FQN: abl. agent. covered_ escape/39/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectentrench. cast_instant - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for effects from tag tag.
abl. , decrease by 0,6utility. is_ aoe
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [6s]
Deckung suchen
Bewegungstempo erhöht.
Immun gegen bewegungseinschränkende Effekte.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. seek_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. seek_ cover
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140925694226788201 Combat log ID: 3200519434666257 FQN: abl. agent. covered_ escape/39/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- Play appearance epp.
smuggler. , dependent on calling effecthustle. cast - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. root abl. debuff. snare
- [hidden] [8s]
Effect #6Slot: Buff Duration: 8 Sek. On death: Effect is removed Tick rate: 1 Sek. (8 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8 Sek.
- Max Duration = (time) 8 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140924594715160276 FQN: abl. agent. covered_ escape/39/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc3
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [0s] [not displayed]
SäuremineSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. aoe_ abilities abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.agent. damage_ over_ time abl. debuff. poison Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140923495203531783 Combat log ID: 3200519434666304 FQN: abl. agent. covered_ escape/39/7 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,013
- Standard Health Percent Min = (float) 0,013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,13
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #8 to TARGET from CASTER, Combat Math Only
- [1s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140913599598763482 Combat log ID: 3200519434666287 FQN: abl. agent. covered_ escape/39/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff