1. Fähigkeiten
  2. agent
  3. orbital_strike

Orbitalschlag

orbitalbombardment

Orbitalschlag

Ruft Unterstützung von Kriegsschiffen im Orbit und verursacht <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Elementarschaden bei bis zu 8 Gegnern innerhalb von 8 Metern um das Zielgebiet herum. Außerdem werden schwache und normale Gegner von den Explosionen niedergeschlagen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.agent.sniper.virulence.7
  • apc.agent.sniper.virulence_mods
  • apc.agent.sniper.marksmanship_mods
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence_mods
  • apc.tutorial.agent.sniper.marksmanship.7
  • apc.tutorial.agent.sniper.engineering.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Orbitalschlag
2
orbitalbombardment
Orbitalschlag
3
thrownGeworfen – Handlungsunfähig.
4
orbitalbombardment
Orbitalschlag
5
orbitalbombardment
Orbitalschlag
  • [hidden] [9s]
    orbitalbombardmentEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.orbital_strike.laser_explosion, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,07
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [9s]
    orbitalbombardmentEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.gtaoe_reticle.empire.scale_8m_v2016, dependent on calling effect
  • [3s]
    thrownGeworfen
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,1, 88° pitch, 45° yaw
  • [0s] [not displayed]
    orbitalbombardmentEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.orbital_bombardment.shake, dependent on calling effect
  • [0s] [not displayed]
    orbitalbombardmentEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 0,54*BonusHeal + 0,027*StandardHealth, causing no threat
    • Play appearance epp.agent.kolto_waves.pulse