1. Fähigkeiten
  2. test
  3. ammer
  4. gb_prototype
  5. cryo
  6. cryo_beam

[cryo_beam]

ionclip

[cryo_beam]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionclip
[cryo_beam]
2
ionclip
[cryo_beam]
3
ionclip
[cryo_beam]
4
ionclip
[cryo_beam]
  • [hidden] [0.5s]
    ionclipEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    ionclipEffect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_3

    Perform the following actions:

    • Interrupt ability and prevent usage for 5 Sek.
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​world_design.​test_tag_3

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.world_design.test_tag_3
  • 3
    • When CASTER is moving
    • When character takes damage
    • When character dies

    Perform the following actions:

    • Interrupt ability and prevent usage for 5 Sek.
    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_beam_end, dependent on calling effect
  • [hidden] [0s]
    ionclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    ionclipEffect #4