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  2. test
  3. ammer
  4. gb_prototype
  5. cryo
  6. buff_freezable

[buff_freezable]

defensereduced

[buff_freezable]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
defensereduced
Abonimation
2
defensereduced
[buff_freezable]
3
movementslowed
Slowed
4
datapad
Slowed2
5
carbonize
Frozen
6
defensereduced
[buff_freezable]
7
defensereduced
[buff_freezable]
  • [does not expire]
    defensereduced Abonimation

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_target_shatter, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character receives an effect with tags tag.abl.world_design.test_tag_4

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    defensereducedEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_5
        AND
        • If CASTER has at least 3 effects with the tag tag.​abl.​world_design.​test_tag_4
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_5
        AND
        • If CASTER has at least 2 effects with the tag tag.​abl.​world_design.​test_tag_4
        AND
        • If toughness of CASTER is > Streiterin
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_5
        AND
        • If CASTER has at least 2 effects with the tag tag.​abl.​world_design.​test_tag_4
        AND
        • If toughness of CASTER is = Streiterin
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_5
        AND
        • If CASTER has an effect with the tag tag.​abl.​world_design.​test_tag_4
        AND
        • If toughness of CASTER is > Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_5
        AND
        • If toughness of CASTER is ≤ Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    movementslowed Slowed

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is > Streiterin

    Perform the following actions:

    • Set movement speed to 66%
    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_beam_slowed, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Set movement speed to 33%
    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_beam_slowed, dependent on calling effect
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_4

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    datapad Slowed2

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 33%
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 2 or more effects with the tag tag.​abl.​world_design.​test_tag_4

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    carbonize Frozen

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_beam_stunned, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​test_tag_4

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​world_design.​test_tag_4
        AND
        • If toughness of CASTER is ≥ Streiterin
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 3 or more effects with the tag tag.​abl.​world_design.​test_tag_4
        AND
        • If toughness of CASTER is > Streiterin
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    defensereducedEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.test.ammer.gb_prototype.cryo.cryo_beam_break, dependent on calling effect
  • [0.3s]
    defensereduced[buff_freezable]

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET